PROTOTYPE Preparation As the lead designer for this project, I need to work on quite a number of mechanics for the game. As this is a horror game, it is important to have a good AI to effectively chase, scare or creep the player out. My first main task was to develop a level and an AI that could walk around it. I researched many different ways to make this AI work. It needs to: - Wander around by itself - When the player enters its field of view, it will chase the player and capture them - When it loses sight of the player, it begins to wander again Here is my blueprint showing the AI in the prototype stage. So far, the AI is able to build a path and navigate around it - even being able to climb stairs without issues. It also targets the player and chases them down, but nothing currently happens upon capture. There are also a few bugs: When the player gets capture, the collision causes the player to jump about or get stuck When the ghost loses sight ...