Friends and Family Alpha
Friends and Family Alpha For the F.A.F Alpha, it was vital our group develop a very basic prototype of the game with basic functions. Elliot and Shumel were tasked with developing plans for the Mansion House and developing it in the Game engine. My main task was fixing the AI I wanted the AI to behave like it does in the majority of popular horror games. I needed the AI to wander by itself and chase the player properly, so I needed to completely recreate the main AI. Here you can see all the items and are used in part of the new AI: AI Behaviour Tree The AI Behaviour tree is a small tree that defines the AIs two basic functions - Wander and Chase. It initially follows the Random Movement section, but then switches when it locates the player and changes to Threat mode. Ghost Main AI This is the blueprint system inside the AI of the Ghost. In here many items are handled. The blueprints that handle the Ghosts Movement ans speed are here, as well as mainly wh...