Project Outline

Initial Outline

For this project, my group has been tasked with developing a Haunted House game and a similar VR experience. I am in a group of 3, with Elliot and Shumel. I am the Lead Developer, Elliot is the Lead Artist and Shumel is the Project leader plus Lead Designer.

The idea we came up with was to create a mansion haunted by a poltergeist. The ghost follows the player around interacting with things in the environment. As the player progresses through the house, the ghost becomes more aggressive in its actions. We are taking inspiration for the narrative form the game ‘Gone Home’ in that the story becomes apparent to the player as they explore the environment. We are taking inspiration for the visual style from games like ‘Amnesia’, ‘Bloodborne’ and the literary works of H.P. Lovecraft as we feel they perfectly capture the look and feel we are trying to achieve.


As the Lead Developer, I will work on:
  1. Putting assets together inside the game engine
  2. Some 3D modelling in conjunction with the Lead Artist.
  3. Testing in conjunction with the Lead Designer.
  4. Coding/Blueprints within the engine

We would like to implement environment changes as the player progresses. For example when the player begins the game, the house will feel quite homely and safe but as the ghost becomes more aggressive, the house changes to be more derelict and ruined. We also plan to implement a layout change in the house to confuse the player as we feel this will add an interesting game dynamic.

Finally, our group have decided to work with a Writer who will focus on the games narrative. Initial ideas are that the player can pick up notes as they progress, gradually revealing a story about the house and owners.












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